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All
participants must have a signed waiver on file. Completed waivers must be
submitted to the league director PRIOR TO YOUR FIRST GAME. If a player
participates without a waiver, he will be considered an illegal player and the team forfeits the game. DOWNLOAD
WAIVER
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All
fees must be paid before the start of the season. Failure to do
so will result in withdrawal from the league. All fees are non-refundable.
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Non-members may not enter the facility during league, open, or adult basketball
gym times reserved for members and are not permitted to use any other
facilities. Players and Spectators must stay in the Hubbard Gymnasium at all
times during league play. No one is allowed outside the gym under any
circumstances.
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All
players must wear their league given t-shirts for each game. Any player(s) not
playing with their league given shirt will result in a two shot technical foul
to be shot by the opposing team upon the offending player’s entrance into the
game. (This technical foul does not effect the offending teams foul count)
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Two
twenty minute running halves will be played with the clock stopping only for
time outs, injuries , the final 2 minutes of the first half and the final 2
minutes of the second half—unless one team is up by 20 points or more. In this
case, the clock will not stop. The clock WILL NOT stop after each basket. Two
2-minute overtime periods are available in the event of a tie with the clock
stopping on every whistle at the 1-minute mark. In the event of a tie after the
two overtime periods five members from each team will shoot one foul shot each,
cycling through the same five until a winner is determined. The clock will NOT
stop for technical foul shots taken during the course of the game.
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All games
will be preceded by a 5-minute warm-up. At this time, team captains are
responsible for double-checking names and shirt numbers in the score book.
After the third week of play, all scorebooks will be
pre-written by the Sports Director based on each team’s roster. No cross
outs or changes may be made to the scorebooks after that time. This includes
shirt numbers.
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Teams
must have at least 4 players to play the game. Any team with less than four
players at the start of the game will be given a five-minute grace period before
a forfeit is called.
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ROSTERS: All rosters may hold up to 10 people. Additions to the 10 person team
rosters may be made up to and including the third week of play.
No changes may be made after that date. If any team is found to have a player
participating that is not on the team roster, that game will be forfeited. If
this occurs twice, the offending team will be expelled from the league.
All players must be at least 30 years of age by September 25, 2007 for the 30
and up league; all players must be at least 21 years of age by January 6, 2008
for the 21 and up league.
Any player that has been removed from a roster for any reason may not be
reinstated. Roster players must play in at least 3 games to be eligible for
playoffs.
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Players are eliminated from the game on their fifth personal foul. If their
team does not have any substitutes available on their bench, the player may
re-enter the game, but will give up a two-shot technical foul to the opposing
team. A technical foul will also be awarded to the opposing team on each
subsequent foul committed by that player for the remainder of the game.
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Any
player receiving two (2) technical fouls during one game will be ejected from
that game and result in that player’s suspension from the next game. Players
who are ejected from the game must vacate the YMCA premises immediately.
Fighting will result in expulsion from the league.
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This
is a YMCA league; therefore, YMCA conduct is expected. The use of foul language
will not be tolerated. Abusive language directed towards anyone may result in
technical fouls, suspension or expulsion from the league.
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Teams
will shoot one and one on the opposing team’s seventh team foul and two on the
opposing team’s tenth team foul.
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The
3-point shot is in effect and each team will have ten seconds to cross half
court.
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Each
team will be allowed two 1-minute timeouts per half. Timeouts from the second
half will be allowed to roll over to overtime periods. Each team will be
allowed one timeout per overtime. Any team calling a timeout when they have
none available will be issued a technical foul.
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Substitutions may only be made during a timeout or any dead ball.
Substitutes must inform the scorer’s table before entering the game.
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A jump
ball will determine possession at the start of the game and overtime. The
possession arrow will be used at all other times.
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On
free throws, players may enter the lane upon the shooters release of the ball.
The shooter may not enter the lane until the ball has made contact with the
rim. Any free throw that does not make contact with the rim is considered a
violation. It will be whistled dead and given to the opposing team.
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The
officials are in control of the games on the floor and will adhere to these
rules strictly. Any protests/ complaints should be issued to the official at
the time of the infraction by the team captain only. Any protest made
after the game or an unreasonable lapse of time will not be considered. Any
concerns that the officials may have regarding any team will be brought to the
Sports Director’s attention and handled promptly.
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Only
team captains may protest a rule call. Judgment calls made by the
referees are final.
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The YMCA asks that any team unable to play a game notify the opposing
team captain and the Sports Director no less than twenty-four hours prior to
game time. Any team failing to do this will forfeit the game and be held
responsible for the official’s fees. These fees must be paid prior to the
forfeiting team playing in another league game.
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The
ONLY changes made to the schedule will be by the sports director and ONLY when
it is absolutely necessary.
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This
league is being run after normal YMCA hours on Sundays; therefore, no one is
permitted in any other part of the building at any time including the shower
facilities. All teams are asked to enter and exit the building through the side
entrance that leads directly to the gymnasium. You can access this doorway
through the YMCA vehicle parking lot.
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The
YMCA strongly recommends that each player wear a mouthpiece.